Am I the only one who hopes that in the new battlefront, that the main character(can't remember her name) doesn't defect to the rebels near the end of the campaign???
i really hope she stays on the empire even though it will inevitably end in her demise.
Alrighty. Time to put my 2c into the SWBF2 EA discussion.
But first let's revise SWBF EA:
SWBF EA was a really bad sinkhole of a pretty but empty little house. It had little content, paid DLC divided up the community, and no server browser. And since the existing modes and maps themselves were small in scale, and often linear, on rails with sequential objectives. causing minimal replayability for most people. The loadout system, as opposed to a class system, made the battles very nonsensically chaotic. With little to no opportunity to play the game in a tactical or strategic manner, since you can't tell who has what in a quick manner. The lack of insightful map design, instead persisting to a conglomerate of rocks and landscapes, aided to the lack of tactical thinking in that you couldn't tell which direction you should best take to meet your objective, (this is inherently not much of an issue in urban based maps). The air battles held little value in that all you do is auto-aim every ship with unique ships just requiring you to shoot at it more, the flight mechanics made you crash into the ground all the time, making the aiding of ground forces painfully difficult, how it's hard to target ground forces doesn't help either.
Now let's revise SWBF (series) from Pandemic:
SWBF (originals) were an inspiration of Battlefield 1942's concept, exploring what would it be like for Star Wars to have large scale battles between two factions with a variety of assets. Fundamentally. It is similar to the Battlefield games because of what I described as well as it having a class system. But then Pandemic decided to use their limited time to change it up a little, allowing for unique environments and vehicles to persist, special unique classes for each faction, Galactic Conquest, as well as large scale space battles in SWBF2.
SWBF1 and SWBF2 had many strengths, in that while the maps and player counts were large in scale, you never felt truly lost in them because each camera angle of the map is unique and recognisable. There are minimal objectives but the game gives you many ways to achieve them. For example to win a space battle, you must gain 300 points, either through dog-fighting, crippling capital ships, or boarding them to sabotage their systems. Or in the case of land battles, hijacking enemy vehicles and shooting them from behind, taking their rear command points to put them in a two front battle, shove STARPs inside buildings to mow down infantry. There are many things to do in the original SWBF games.
Now, what does SWBF2 EA have to offer so far?:
This new instalment is an improvement to the first SWBF EA. DLC is now free so the community shouldn't be divided up anymore. There is now a class system with a variety of weapons and abilities for each class. The prequal era was finally added into the game, and they basically perfected the ship combat, since ships can now aim their cannons around a radius on the screen without turning the ship, as well as the ability to slow down. This eliminated the painful occurrences of crashing into the ground or being unable to make much contribution to the battlefield or objectives. They also scrapped the random coin system with something of more player choice, where you rack up in-round points that can be spent in spawning as a special unit. This is a better mechanic since it allows for player choice, rather then definitive chance. There are also squads, which may aid in coordination. At least when it comes to the Naboo map, I do think that design is decent in remembering where your at and what path to take instinctively, though it is easy to accomplish this in urban settings, we have yet to see what they do in natural environments.
However, currently there are little counters against air units from the ground, so AATs are basically unsustainable, heck I think they need more health. The weapons on both side's basic classes are inter-changeable, to the point where some clones even just shoot red or carry the same default weapons as the droids. I'm ok for basic classes being similar but I'd like both sides to hold the correct functioning weapons for their faction. Also for some reason, they went through efforts to restrict the vehicles to be controlled only by one player. In the past, the AAT was controlled by a driver and a main gunner, now you have to deploy the AAT in siege mode to use the main gun, like the Bio-Cannons in SW Galactic Battlegrounds. It's just not realistic and authentic at all. Planetside 2 had a similar system in that you spawn vehicles by spending Nanites (a regenerating resource) but they allowed for other players to take the role the vehicle's other functions.
A smaller but significant nitpick is that the AAT functions very restrictively compared to SWBF1 and SWBF2's AAT. In the older games, the tanks move like literal hover tanks, swaying side to side, up or down, like the tank's on some partial ice-rink. This gave the tank not only realistic and unique movement, but it made the manoeuvrability of these tanks have tactical practicality, in that there is an increased chance of a rocket or main gun missing it's shot on a skilled tank driver. Pandemic's video game engine is something to be quite impressed about if you ask me. If only they had the chance to modernise it.
Unfortunately, the worst still persists. The maps are still small-scale in size and player count, also being linear, containing sequential objectives, making replayability difficult. I've already gotten bored at watching the same thing happen again. The droids protect the MTT up until it destroys the Naboo palace barricades. The droids then seize control of the atrium unlocking the palace room, in which either the droids take control of that, or the clones deplete their reinforcements count. Oh and the MTT is on rails. I have also heard no news on this game having a server browser.
Other personal points on SWBF2 EA:
As you all know, my favourite faction is the CIS. Mostly because of their story concept as well as the design of the Confederacy's military assets (droids, vehicles and ships alike). Though TCW have butchered them in everyway to be pathetic, through making the OOM-series and B1-series Battle Droids sound and act like incompetent clowns, and evil by making almost every CIS military member in the CIS villains. They also almost never called them the CIS or Confederacy to appease the parents approval of the show, since "Confederation" is a trigger word now due to some sensitivity of American history, long gone an irrelevant.
The droid army have a dramatically raised pitch to remove any intimidation from them, often accompanied with voice lines being anything but a battle droid would say. But it's not just the voices that are terrible. They have no form of intellect what-so-ever, often just walking slowly in a straight line waiting to be shot. They barely inflict any damage against the Republic on screen compared to their losses. Heck they are even acknowledged by their own super tactical droid in Star Wars Rebels that they are highly inaccurate. The OOM-series and B1s are never depicted in having any variation in weapon arsenal as well (other then the occasional grenade). The main reason of creating the sniper droideka in TCW to me is to show that B1s can't operate a sniper rifle, reinforced in that SWR episode mentioned above.
I'd say over half of this was changed both inherently and intentionally in SWBF2 EA. Inherently since it is a multiplayer game, the droids now have to run, take cover, and shoot accurately and tactically. As a result, seeing them kill clones left and right, was quite a beautiful sight. When it comes to 'intentionally,' the clones look pitiful compared to the droids in a contest of detail. The clones are all shiny and bland while the droids look like they've gone through hell and back. This is especially evident in the intros of both factions in the map. They also have a surprising arsenal of weaponry, from gatling guns, grenade launchers, sniper rifles and pistols.
On the clones side, there is literally nothing but a few moving gunships. On the droid side, there is an entire setting of detail, from droids escorting and guarding clone prisoners, to the MTT deploying a row of battle droids. And considering the marketing campaign EA have, and how a few employees are known to be quite the fan of the droids from twitter and conferences, I have to say that the droids are pretty much the stars of the game reveal at the moment.
To bad DICE's droid fans are of a different kind. I was a fan of the original droid depiction, being an intimidating force with robotic personalities, but unfortunately, DICE is more akin to TCW's depiction of droids and thus, the clown voices the droids have are preserved. This was not suprising, it is well known that Episode III's and TCW's battle droids' voices are taken as an icon of their existence in new Star Wars canon from both the official creators and Star Wars fans alike. Though I honestly thought the droids would come out way worse, with clones beating the crap out of slapped together droid assets in every commercial and cinematic, but apparently not. They are detailed and kicking ass, surprisingly.
I wish the droids would sound cool again, and I'm disappointed that they are still not, but almost all my other issues with the droid army have kinda eroded in this depiction of them, so since most of my standards of the droid army are ticked, I feel somewhat satisfied with the improvement. I think what still mind boggles me is why they still don't call the CIS, the 'CIS' or 'Confederacy.' Why is DICE restrained to 'Separatist Alliance'? Maybe Disney, or EA and DICE themselves have some political correctness issues of their own sadly.
Despite this improvement, and my satisfaction. I will still declare that this is not enough, I want them to be what they were in the past again. Cooler voices, correct labels, and no dodging the elephant in the room that is how the CIS came to be and why they fight.